Conquista: Westeros, and regions you can see on the map
There is a twelfth board: Westeros, the Seven Kingdoms from the Wall to Dorne. 43 territories in ten regions - beyond the Wall, the North, the Iron Islands, the Riverlands, the Vale, the Westerlands, the Crownlands, the Reach, the Stormlands and Dorne - and three gates that decide the game, because each of them is a single territory: the Wall, the Neck at Moat Cailin and the Prince's Pass.
It is the only map in the house that is not a real place: the other eleven are cut from a public-domain atlas, while Westeros has its coastline drawn by hand and carved into territories by a generator of its own. It seats up to 6.
And on every board: pointing at a region - in the "Regions and bonuses" list, in the reinforcement chips or at its name on the map - lights the whole of it and dims the rest of the world, so you can see at a glance which territories you have to put together to collect its bonus.